In 2 previous parts, our bird learned how to jump and run.
The final touch is to turn.
Turn
It is easy to mirror the layer by adding the following to Scale:
Speed = effect(“[Speed]”)(“Slider”);
if (Speed >= 0) [100, 100] //if moving right is 1 then regular image
else [-100, 100] //flip in other cases
else [-100, 100] //flip in other cases
I’ve added another sprite that detects when the turn is about to happen and shows up right before the turn.
I’ll leave it up to you to figure out since you’ve learned all the components of how to do it (or you could take a look at the project).