Recently I discovered a nasty bug when looping time remap. I’ll try to explain it on the screenshot below.

 
The result is we lost 2 frames of animations. When precision matters, it sucks.
The main point is if you think there is something wrong with your time remap loop try the expression below instead of default loopOut.

// start - first keyframe

-%
-%
00hrs : 00mins : 00sec
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