
What is dependent animation by reference?
Dependent animation by reference is animation linked to the master layer. Think of it as a placeholder for keyframes.
Where can I use it?
A good use case would be a project with a lot of similar text animations. Let’s say you have 1000 animated text layers and the client asks to make animation faster. Rather than manually adjusting all animation in the project, you can edit one master layer.
Why can’t I link properties with a pick whip instead?
