SEAMLESS TRANSITIONS preview

Basic Transform

Basic Transform - 01 Bottom Left [bl-M-W-K]
Basic Transform - 01 Bottom Right [br-M-W-K]
Basic Transform - 01 Bottom [b-M-W-K]
Basic Transform - 01 Clockwise Bottom Left Side [blc-M-W-K]
Basic Transform - 01 Clockwise Bottom Right Side [brc-M-W-K]
Basic Transform - 01 Clockwise Top Left Side [tlc-M-W-K]
Basic Transform - 01 Clockwise Top Right Side [trc-M-W-K]
Basic Transform - 01 Clockwise [C-M-W-K]
Basic Transform - 01 Counterclockwise Bottom Left Side [blcc-M-W-K]
Basic Transform - 01 Counterclockwise Bottom Right Side [brcc-M-W-K]
Basic Transform - 01 Counterclockwise Top Left Side [tlcc-M-W-K]
Basic Transform - 01 Counterclockwise Top Right Side [trcc-M-W-K]
Basic Transform - 01 Counterclockwise [CC-M-W-K]
Basic Transform - 01 Left [l-M-W-K]
Basic Transform - 01 Right [r-M-W-K]
Basic Transform - 01 Scale In [zi-M-W-K]
Basic Transform - 01 Scale Out [zo-M-W-K]
Basic Transform - 01 Top Left [tl-M-W-K]
Basic Transform - 01 Top Right [tr-M-W-K]
Basic Transform - 01 Top [t-M-W-K]
Basic Transform - Bounce 01 Clockwise Bottom Left Side [blc-B-M-W-K]
Basic Transform - Bounce 01 Clockwise Bottom Right Side [brc-B-M-W-K]
Basic Transform - Bounce 01 Clockwise Top Left Side [tlc-B-M-W-K]
Basic Transform - Bounce 01 Clockwise Top Right Side [trc-B-M-W-K]
Basic Transform - Bounce 01 Counterclockwise Bottom Left Side [blcc-B-M-W-K]
Basic Transform - Bounce 01 Counterclockwise Bottom Right Side [brcc-B-M-W-K]
Basic Transform - Bounce 01 Counterclockwise Top Left Side [tlcc-B-M-W-K]
Basic Transform - Bounce 01 Counterclockwise Top Right Side [trcc-B-M-W-K]

Blur

Blur - 01 Bottom Left [bl-M-W-S]
Blur - 01 Bottom Right [br-M-W-S]
Blur - 01 Bottom [b-M-W-S]
Blur - 01 Left [l-M-W-S]
Blur - 01 Right [r-M-W-S]
Blur - 01 Top Left [tl-M-W-S]
Blur - 01 Top Right [tr-M-W-S]
Blur - 01 Top [t-M-W-S]
Blur - 02 Bottom Left [bl-W-S]
Blur - 02 Bottom Right [br-W-S]
Blur - 02 Bottom [b-W-S]
Blur - 02 Clockwise [C-W-S]
Blur - 02 Counterclockwise [CC-W-S]
Blur - 02 Left [l-W-S]
Blur - 02 Right [r-W-S]
Blur - 02 Scale In [zi-W-S]
Blur - 02 Scale Out [zo-W-S]
Blur - 02 Top Left [tl-W-S]
Blur - 02 Top Right [tr-W-S]
Blur - 02 Top [t-W-S]
Blur - 03 Clockwise [C-M-W-S]
Blur - 03 Counterclockwise [CC-M-W-S]
Blur - Bounce 03 Clockwise [C-B-M-W-S]
Blur - Bounce 03 Counterclockwise [CC-B-M-W-S]

Camera

Camera - 01 [c-M-K]
Camera - 02 [c-M-K]
Camera - 03 [c-M-F]

Displacement

Displacement - Circle 01 [c-K]
Displacement - Circle 02 [c-K]
Displacement - Noise 01 [c-K]
Displacement - Noise 02 [c-K]
Displacement - Noise 03 [c-K]

Fade

Fade - Black 01 [c-F]
Fade - Black 02 [c-F]
Fade - Black 03 [c-F]
Fade - Black 04 [c-F]
Fade - Black 05 [c-F]
Fade - Flash 01 [c-F]
Fade - Light 01 [c-F]
Fade - Light 02 [c-F]
Fade - Light 03 [c-F]

FishEye

FishEye - 01 Bottom Left [bl-M-W-S]
FishEye - 01 Bottom Right [br-M-W-S]
FishEye - 01 Bottom [b-M-W-S]
FishEye - 01 Clockwise [C-M-W-S]
FishEye - 01 Counterclockwise [CC-M-W-S]
FishEye - 01 Left [l-M-W-S]
FishEye - 01 Right [r-M-W-S]
FishEye - 01 Top Left [tl-M-W-S]
FishEye - 01 Top Right [tr-M-W-S]
FishEye - 01 Top [t-M-W-S]
FishEye - 02 Clockwise Bottom Side [bc-M-W-S]
FishEye - 02 Clockwise Center Scale In [zic-M-W-S]
FishEye - 02 Clockwise Center Scale Out [zoc-M-W-S]
FishEye - 02 Clockwise Center [C-M-W-S]
FishEye - 02 Clockwise Left Side [lc-M-W-S]
FishEye - 02 Clockwise Right Side [rc-M-W-S]
FishEye - 02 Clockwise Top Side [tc-M-W-S]
FishEye - 02 Counterclockwise Bottom Side [bcc-M-W-S]
FishEye - 02 Counterclockwise Center Scale In [zicc-M-W-S]
FishEye - 02 Counterclockwise Center Scale Out [zocc-M-W-S]
FishEye - 02 Counterclockwise Center [CC-M-W-S]
FishEye - 02 Counterclockwise Left Side [lcc-M-W-S]
FishEye - 02 Counterclockwise Right Side [rcc-M-W-S]
FishEye - 02 Counterclockwise Top Side [tcc-M-W-S]
FishEye - 03 Bottom Left [bl-M-W-S]
FishEye - 03 Bottom Right [br-M-W-S]
FishEye - 03 Bottom [b-M-W-S]
FishEye - 03 Clockwise Bottom Left Side [blc-M-W-S]
FishEye - 03 Clockwise Bottom Right Side [brc-M-W-S]
FishEye - 03 Clockwise Top Left Side [tlc-M-W-S]
FishEye - 03 Clockwise Top Right Side [trc-M-W-S]
FishEye - 03 Counterclockwise Bottom Left Side [blcc-M-W-S]
FishEye - 03 Counterclockwise Bottom Right Side [brcc-M-W-S]
FishEye - 03 Counterclockwise Top Left Side [tlcc-M-W-S]
FishEye - 03 Counterclockwise Top Right Side [trcc-M-W-S]
FishEye - 03 Left [l-M-W-S]
FishEye - 03 Right [r-M-W-S]
FishEye - 03 Top Left [tl-M-W-S]
FishEye - 03 Top Right [tr-M-W-S]
FishEye - 03 Top [t-M-W-S]

Flares

Flares - 01 [c-K]
Flares - 02 [c-K]
Flares - 03 [c-K]
Flares - 04 [c-K]
Flares - 05 [c-K]
Flares - 06 [c-K]
Flares - 07 [c-K]
Flares - 08 [c-K]
Flares - 09 [c-K]

Flip

Flip - 01 Bottom Left [bl-K]
Flip - 01 Bottom Right [br-K]
Flip - 01 Bottom [b-K]
Flip - 01 Left [l-K]
Flip - 01 Right [r-K]
Flip - 01 Top Left [tl-K]
Flip - 01 Top Right [tr-K]
Flip - 01 Top [t-K]
Flip - 02 Bottom [b-K]
Flip - 02 Top [t-K]
Flip - 03 Bottom Left [bl-K]
Flip - 03 Bottom Right [br-K]
Flip - 03 Bottom [b-K]
Flip - 03 Left [l-K]
Flip - 03 Right [r-K]
Flip - 03 Top Left [tl-K]
Flip - 03 Top Right [tr-K]
Flip - 03 Top [t-K]
Flip - 04 In [zi-K]
Flip - 04 Out [zo-K]
Flip - 05 Bottom Left [bl-K]
Flip - 05 Bottom Right [br-K]
Flip - 05 Bottom [b-K]
Flip - 05 Left [l-K]
Flip - 05 Right [r-K]
Flip - 05 Top Left [tl-K]
Flip - 05 Top Right [tr-K]
Flip - 05 Top [t-K]
Flip - 06 Bottom Left [bl-K]
Flip - 06 Bottom Right [br-K]
Flip - 06 Bottom [b-K]
Flip - 06 Left [bl-K]
Flip - 06 Right [br-K]
Flip - 06 Top Left [tl-K]
Flip - 06 Top Right [tr-K]
Flip - 06 Top [t-K]
Flip - Bounce 06 Bottom Left [bl-B-K]
Flip - Bounce 06 Bottom Right [br-B-K]
Flip - Bounce 06 Bottom [b-B-K]
Flip - Bounce 06 Left [l-B-K]
Flip - Bounce 06 Right [r-B-K]
Flip - Bounce 06 Top Left [tl-B-K]
Flip - Bounce 06 Top Right [tr-B-K]
Flip - Bounce 06 Top [t-B-K]

Form

Form - Circle 01 Clockwise Scale In [zic-M-W-K]
Form - Circle 01 Counterclockwise Scale Out [zocc-M-W-K]
Form - Circle 01 Scale In [zi-M-W-K]
Form - Circle 01 Scale Out [zo-M-W-K]
Form - Circle 02 Clockwise Scale In [zic-M-W-K]
Form - Circle 02 Counterclockwise Scale In [zicc-M-W-K]
Form - Circle 03 Clockwise Scale In [zic-M-W-K]
Form - Circle 03 Counterclockwise Scale In [zicc-M-W-K]
Form - Square 01 Scale In [zi-M-W-K]
Form - Square 01 Scale Out [zo-M-W-K]
Form - Triangle 01 Scale In [zi-M-W-K]

Glitch

Glitch - 01 [c-S]
Glitch - 02 Bottom [b-S]
Glitch - 02 Left [l-S]
Glitch - 02 Right [r-S]
Glitch - 02 Top [t-S]
Glitch - 03 Bottom [b-SS]
Glitch - 03 Left [l-SS]
Glitch - 03 Right [r-SS]
Glitch - 03 Top [t-SS]
Glitch - 04 Bottom [b-S]
Glitch - 04 Left [l-S]
Glitch - 04 Right [r-S]
Glitch - 04 Top [t-S]
Glitch - 05 Bottom [b-SS]
Glitch - 05 Left [l-SS]
Glitch - 05 Right [r-SS]
Glitch - 05 Top [t-SS]
Glitch - Bad Signal 01 [c-S]
Glitch - Bad Signal 02 [c-S]
Glitch - Bad Signal 03 [c-S]
Glitch - Noise 01 [c-S]
Glitch - Noise 02 [c-S]
Glitch - Noise 03 [c-S]
Glitch - Noise 04 [c-SS]
Glitch - Noise 05 [c-S]
Glitch - Noise 06 [c-S]
Glitch - Noise 07 [c-S]

Hit

Hit - 01 Bottom [b-M-W-K]
Hit - 01 Left [l-M-W-K]
Hit - 01 Right [r-M-W-K]
Hit - 01 Top [t-M-W-K]
Hit - Bounce 01 Bottom [b-B-M-W-K]
Hit - Bounce 01 Left [l-B-M-W-K]
Hit - Bounce 01 Right [r-B-M-W-K]
Hit - Bounce 01 Top [t-B-M-W-K]
Hit - Simplified 01 Bottom Left [bl-M-W-K]
Hit - Simplified 01 Bottom Right [br-M-W-K]
Hit - Simplified 01 Bottom [b-M-W-K]
Hit - Simplified 01 Clockwise Scale In [zic-M-W-K]
Hit - Simplified 01 Clockwise Scale Out [zoc-M-W-K]
Hit - Simplified 01 Clockwise Scew Scale In [zic-M-W-K]
Hit - Simplified 01 Clockwise Scew Scale Out [zoc-M-W-K]
Hit - Simplified 01 Clockwise Scew [C-M-W-K]
Hit - Simplified 01 Clockwise [C-M-W-K]
Hit - Simplified 01 Counterclockwise Scale In [zicc-M-W-K]
Hit - Simplified 01 Counterclockwise Scale Out [zocc-M-W-K]
Hit - Simplified 01 Counterclockwise Scew Scale In [zicc-M-W-K]
Hit - Simplified 01 Counterclockwise Scew Scale Out [zocc-M-W-K]
Hit - Simplified 01 Counterclockwise Scew [CC-M-W-K]
Hit - Simplified 01 Counterclockwise [CC-M-W-K]
Hit - Simplified 01 Left [l-M-W-K]
Hit - Simplified 01 Right [r-M-W-K]
Hit - Simplified 01 Scale In [zi-M-W-K]
Hit - Simplified 01 Scale Out [zo-M-W-K]
Hit - Simplified 01 Scew 01 Scale In [zi-M-W-K]
Hit - Simplified 01 Scew 01 Scale Out [zo-M-W-K]
Hit - Simplified 01 Scew 01 [c-M-W-K]
Hit - Simplified 01 Scew 02 Scale In [zi-M-W-K]
Hit - Simplified 01 Scew 02 Scale Out [zo-M-W-K]
Hit - Simplified 01 Scew 02 [b-M-W-K]
Hit - Simplified 01 Top Left [tl-M-W-K]
Hit - Simplified 01 Top Right [tr-M-W-K]
Hit - Simplified 01 Top [t-M-W-K]
Hit - Simplified Bounce 01 Bottom Left [bl-B-M-W-K]
Hit - Simplified Bounce 01 Bottom Right [br-B-M-W-K]
Hit - Simplified Bounce 01 Bottom [b-B-M-W-K]
Hit - Simplified Bounce 01 Clockwise Scale In [zic-B-M-W-K]
Hit - Simplified Bounce 01 Clockwise Scale Out [zoc-B-M-W-K]
Hit - Simplified Bounce 01 Clockwise Scew Scale In [zic-B-M-W-K]
Hit - Simplified Bounce 01 Clockwise Scew Scale Out [zoc-B-M-W-K]
Hit - Simplified Bounce 01 Clockwise Scew [C-B-M-W-K]
Hit - Simplified Bounce 01 Clockwise [C-B-M-W-K]
Hit - Simplified Bounce 01 Counterclockwise Scale In [zicc-B-M-W-K]
Hit - Simplified Bounce 01 Counterclockwise Scale Out [zocc-B-M-W-K]
Hit - Simplified Bounce 01 Counterclockwise Scew Scale In [zicc-B-M-W-K]
Hit - Simplified Bounce 01 Counterclockwise Scew Scale Out [zocc-B-M-W-K]
Hit - Simplified Bounce 01 Counterclockwise Scew [CC-B-M-W-K]
Hit - Simplified Bounce 01 Counterclockwise [CC-B-M-W-K]
Hit - Simplified Bounce 01 Left [l-B-M-W-K]
Hit - Simplified Bounce 01 Right [r-B-M-W-K]
Hit - Simplified Bounce 01 Scale In [zi-B-M-W-K]
Hit - Simplified Bounce 01 Scale Out [zo-B-M-W-K]
Hit - Simplified Bounce 01 Scew 01 Scale In [zi-B-M-W-K]
Hit - Simplified Bounce 01 Scew 01 Scale Out [zo-B-M-W-K]
Hit - Simplified Bounce 01 Scew 01 [c-B-M-W-K]
Hit - Simplified Bounce 01 Scew 02 Scale In [zi-B-M-W-K]
Hit - Simplified Bounce 01 Scew 02 Scale Out [zo-B-M-W-K]
Hit - Simplified Bounce 01 Scew 02 [c-B-M-W-K]
Hit - Simplified Bounce 01 Top Left [tl-B-M-W-K]
Hit - Simplified Bounce 01 Top Right [tr-B-M-W-K]
Hit - Simplified Bounce 01 Top [t-B-M-W-K]

Lense

Lense - 01 Bottom Left [bl-M-W-K]
Lense - 01 Bottom Right [br-M-W-K]
Lense - 01 Bottom [b-M-W-K]
Lense - 01 Clockwise [C-M-W-K]
Lense - 01 Counterclockwise [CC-M-W-K]
Lense - 01 Left [l-M-W-K]
Lense - 01 Right [r-M-W-K]
Lense - 01 Scale In [zi-M-W-K]
Lense - 01 Scale Out [zo-M-W-K]
Lense - 01 Top Left [tl-M-W-K]
Lense - 01 Top Right [tr-M-W-K]
Lense - 01 Top [t-M-W-K]
Lense - 02 Bottom Left [bl-M-W-SS]
Lense - 02 Bottom Right [br-M-W-SS]
Lense - 02 Bottom [b-M-W-SS]
Lense - 02 Clockwise [C-M-W-SS]
Lense - 02 Counterclockwise [CC-M-W-SS]
Lense - 02 Left [l-M-W-SS]
Lense - 02 Right [r-M-W-SS]
Lense - 02 Top Left [tl-M-W-SS]
Lense - 02 Top Right [tr-M-W-SS]
Lense - 02 Top [t-M-W-SS]

Offset

Offset - Circles 01 Clockwise [C-K]
Offset - Circles 01 Counterclockwise [CC-K]
Offset - Circles Bounce 01 Clockwise [C-B-K]
Offset - Circles Bounce 01 Counterclockwise [CC-B-K]
Offset - Horizontal 01 [c-K]
Offset - Mirror Horizontal 01 In [c-K]
Offset - Mirror Horizontal 01 Out [c-K]
Offset - Mirror Horizontal Bounce 01 In [c-B-K]
Offset - Mirror Horizontal Bounce 01 Out [c-B-K]
Offset - Mirror Vertical 01 In [c-K]
Offset - Mirror Vertical 01 Out [c-K]
Offset - Mirror Vertical Bounce 01 In [c-B-K]
Offset - Mirror Vertical Bounce 01 Out [c-B-K]
Offset - Random 01 Bottom [b-K]
Offset - Random 01 Top [t-K]
Offset - Random VH 01 [c-K]
Offset - Stripe 01 Bottom [b-K]
Offset - Stripe 01 Top [t-K]
Offset - Stripe Bounce 01 Bottom [b-B-K]
Offset - Stripe Bounce 01 Top [t-B-K]
Offset - Stripe VH 01 [c-K]
Offset - Stripe VH Bounce 01 [c-B-K]
Offset - Vertical 01 [c-K]

Perspective

Perspective - 01 Clockwise Bottom Left Side [blc-M-W-S]
Perspective - 01 Clockwise Bottom Right Side [brc-M-W-S]
Perspective - 01 Clockwise Top Left Side [tlc-M-W-S]
Perspective - 01 Clockwise Top Right Side [trc-M-W-S]
Perspective - 01 Counterclockwise Bottom Left Side [blcc-M-W-S]
Perspective - 01 Counterclockwise Bottom Right Side [brcc-M-W-S]
Perspective - 01 Counterclockwise Top Left Side [tlcc-M-W-S]
Perspective - 01 Counterclockwise Top Right Side [trcc-M-W-S]
Perspective - 02 Clockwise Bottom Left Side [blc-M-W-S]
Perspective - 02 Clockwise Bottom Right Side [brc-M-W-S]
Perspective - 02 Clockwise Top Left Side [tlc-M-W-S]
Perspective - 02 Clockwise Top Right Side [trc-M-W-S]
Perspective - 02 Counterclockwise Bottom Left Side [blcc-M-W-S]
Perspective - 02 Counterclockwise Bottom Right Side [brcc-M-W-S]
Perspective - 02 Counterclockwise Top Left Side [tlcc-M-W-S]
Perspective - 02 Counterlockwise Top Right Side [trcc-M-W-S]
Perspective - Bounce 01 Clockwise Bottom Left Side [blc-B-M-W-S]
Perspective - Bounce 01 Clockwise Bottom Right Side [brc-B-M-W-S]
Perspective - Bounce 01 Clockwise Top Left Side [tlc-B-M-W-S]
Perspective - Bounce 01 Clockwise Top Right Side [trc-B-M-W-S]
Perspective - Bounce 01 Counterclockwise Bottom Left Side [blcc-B-M-W-S]
Perspective - Bounce 01 Counterclockwise Bottom Right Side [brcc-B-M-W-S]
Perspective - Bounce 01 Counterclockwise Top Left Side [tlcc-B-M-W-S]
Perspective - Bounce 01 Counterclockwise Top Right Side [trcc-B-M-W-S]

Pixelate

Pixelate - Blockload 01 [c-K]
Pixelate - Pixelate 01 [c-K]

Shake

Shake - 01 [c-M-W-K]
Shake - 02 Scale In [zi-M-W-K]
Shake - 02 Scale Out [zo-M-W-K]
Shake - 03 Scale In [zi-M-W-K]
Shake - 03 Scale Out [zo-M-W-K]
Shake - 04 Scale In [zi-M-W-K]
Shake - 04 Scale Out [zo-M-W-K]
Shake - 05 Scale In [zi-M-W-K]
Shake - 05 Scale Out [zo-M-W-K]

Simplified

Simplified - 01 Bottom Left [bl-M-W-K]
Simplified - 01 Bottom Right [br-M-W-K]
Simplified - 01 Bottom [b-M-W-K]
Simplified - 01 Clockwise Scale In [zic-M-W-K]
Simplified - 01 Clockwise Scale Out [zoc-M-W-K]
Simplified - 01 Clockwise Scew Scale In [zic-M-W-K]
Simplified - 01 Clockwise Scew Scale Out [zoc-M-W-K]
Simplified - 01 Clockwise Scew [C-M-W-K]
Simplified - 01 Clockwise [C-M-W-K]
Simplified - 01 Counterclockwise Scale In [zicc-M-W-K]
Simplified - 01 Counterclockwise Scale Out [zocc-M-W-K]
Simplified - 01 Counterclockwise Scew Scale In [zicc-M-W-K]
Simplified - 01 Counterclockwise Scew Scale Out [zocc-M-W-K]
Simplified - 01 Counterclockwise Scew [CC-M-W-K]
Simplified - 01 Counterclockwise [CC-M-W-K]
Simplified - 01 Left [l-M-W-K]
Simplified - 01 Right [r-M-W-K]
Simplified - 01 Scale In [zi-M-W-K]
Simplified - 01 Scale Out [zo-M-W-K]
Simplified - 01 Scew 01 Scale In [zi-M-W-K]
Simplified - 01 Scew 01 Scale Out [zo-M-W-K]
Simplified - 01 Scew 01 [c-M-W-K]
Simplified - 01 Scew 02 Scale In [zi-M-W-K]
Simplified - 01 Scew 02 Scale Out [zo-M-W-K]
Simplified - 01 Scew 02 [c-M-W-K]
Simplified - 01 Top Left [tl-M-W-K]
Simplified - 01 Top Right [tr-M-W-K]
Simplified - 01 Top [t-M-W-K]

Stretch

Stretch - Corner 01 Bottom [b-M-W-S]
Stretch - Corner 01 Left [l-M-W-S]
Stretch - Corner 01 Right [r-M-W-S]
Stretch - Corner 01 Top [t-M-W-S]
Stretch - Double Simple 01 Bottom Left [bl-M-W-S]
Stretch - Double Simple 01 Bottom Right [br-M-W-S]
Stretch - Double Simple 01 Bottom [b-M-W-S]
Stretch - Double Simple 01 Left [bl-M-W-S]
Stretch - Double Simple 01 Right [br-M-W-S]
Stretch - Double Simple 01 Top Left [tl-M-W-S]
Stretch - Double Simple 01 Top Right [tr-M-W-S]
Stretch - Double Simple 01 Top [t-M-W-S]
Stretch - Simple 01 Bottom Left [bl-M-W-S]
Stretch - Simple 01 Bottom Right [br-M-W-S]
Stretch - Simple 01 Bottom [b-M-W-S]
Stretch - Simple 01 Left [l-M-W-S]
Stretch - Simple 01 Right [r-M-W-S]
Stretch - Simple 01 Top Left [tl-M-W-S]
Stretch - Simple 01 Top Right [tr-M-W-S]
Stretch - Simple 01 Top [t-M-W-S]
Stretch - Simple Bounce 01 Bottom Left [bl-B-M-W-S]
Stretch - Simple Bounce 01 Bottom Right [br-B-M-W-S]
Stretch - Simple Bounce 01 Bottom [b-B-M-W-S]
Stretch - Simple Bounce 01 Left [l-B-M-W-S]
Stretch - Simple Bounce 01 Right [r-B-M-W-S]
Stretch - Simple Bounce 01 Top Left [tl-B-M-W-S]
Stretch - Simple Bounce 01 Top Right [tr-B-M-W-S]
Stretch - Simple Bounce 01 Top [t-B-M-W-S]

Tap and Cursor

Tap and Cursor - Cursor Black 01 Bottom [b-M-W-S]
Tap and Cursor - Cursor Black 01 Left [l-M-W-S]
Tap and Cursor - Cursor Black 01 Right [r-M-W-S]
Tap and Cursor - Cursor Black 01 Top [t-M-W-S]
Tap and Cursor - Cursor White 01 Bottom [b-M-W-S]
Tap and Cursor - Cursor White 01 Left [l-M-W-S]
Tap and Cursor - Cursor White 01 Right [r-M-W-S]
Tap and Cursor - Cursor White 01 Top [t-M-W-S]
Tap and Cursor - Tap 01 Bottom [b-M-W-S]
Tap and Cursor - Tap 01 Left [l-M-W-S]
Tap and Cursor - Tap 01 Right [r-M-W-S]
Tap and Cursor - Tap 01 Top [t-M-W-S]

Target Zoom

Target Zoom - Black Hole 01 Scale In [zi-M-W-T-S]
Target Zoom - Black Hole 01 Scale Out [zo-M-W-T-S]
Target Zoom - Black Hole Bounce 01 Scale In [zi-B-M-W-T-S]
Target Zoom - Black Hole Bounce 01 Scale Out [zo-B-M-W-T-S]
Target Zoom - Flash 01 [c-T-F]
Target Zoom - Ripple 01 [c-T-K]
Target Zoom - Simple 01 Clockwise [C-M-W-T-S]
Target Zoom - Simple 01 Counterclockwise [CC-M-W-T-S]
Target Zoom - Twirl 01 Clockwise Scale In [zic-M-W-T-S]
Target Zoom - Twirl 01 Clockwise Scale Out [zoc-M-W-T-S]
Target Zoom - Twirl 01 Counterclockwise Scale In [zicc-M-W-T-S]
Target Zoom - Twirl 01 Counterclockwise Scale Out [zocc-M-W-T-S]
Target Zoom - Warp Simple 01 Scale In [zi-M-W-T-S]
Target Zoom - Warp Simple 01 Scale Out [zo-M-W-T-S]
Target Zoom - Warp Twirl 01 Clockwise Scale In [zic-M-W-T-S]
Target Zoom - Warp Twirl 01 Clockwise Scale Out [zoc-M-W-T-S]
Target Zoom - Warp Twirl 01 Counterclockwise Scale In [zicc-M-W-T-S]
Target Zoom - Warp Twirl 01 Counterclockwise Scale Out [zocc-M-W-T-S]
Target Zoom - Warp Twirl Bounce 01 Clockwise Scale In [zic-B-M-W-T-S]
Target Zoom - Warp Twirl Bounce 01 Clockwise Scale Out [zoc-B-M-W-T-S]
Target Zoom - Warp Twirl Bounce 01 Counterclockwise Scale In [zicc-B-M-W-T-S]
Target Zoom - Warp Twirl Bounce 01 Counterclockwise Scale Out [zocc-B-M-W-T-S]

Warp

Warp - Roll 01 Bottom [b-M-W-K]
Warp - Roll 01 Left [l-M-W-K]
Warp - Roll 01 Right [r-M-W-K]
Warp - Roll 01 Top [t-M-W-K]
Warp - Roll Bounce 01 Bottom [b-B-M-W-K]
Warp - Roll Bounce 01 Left [l-B-M-W-K]
Warp - Roll Bounce 01 Right [r-B-M-W-K]
Warp - Roll Bounce 01 Top [t-B-M-W-K]
Warp - Simple 01 Bottom [b-M-W-S]
Warp - Simple 01 Left [l-M-W-S]
Warp - Simple 01 Right [r-M-W-S]
Warp - Simple 01 Scale In [zi-M-W-S]
Warp - Simple 01 Scale Out [zo-M-W-S]
Warp - Simple 01 Top [t-M-W-S]
Warp - Twirl 01 Clockwise Scale In [zic-M-W-S]
Warp - Twirl 01 Clockwise Scale Out [zoc-M-W-S]
Warp - Twirl 01 Counterclockwise Scale In [zicc-M-W-S]
Warp - Twirl 01 Counterclockwise Scale Out [zocc-M-W-S]
Warp - Twirl Bounce 01 Clockwise Scale In [zic-B-M-W-S]
Warp - Twirl Bounce 01 Clockwise Scale Out [zoc-B-M-W-S]
Warp - Twirl Bounce 01 Counterclockwise Scale In [zicc-M-W-S]
Warp - Twirl Bounce 01 Counterclockwise Scale Out [zocc-M-W-S]